I started by exploring a Blender Doughnut tutorial and found its keyboard shortcuts and interface clear, which prompted me to use Blender as a backup to FreeCAD while also enjoying the patience it builds; I then shifted to Inkscape for 2âD design work, taking advantage of its snapping and line tools to create precise shapes that can be exported as SVGsâSVG files that translate into FreeCAD sketches requiring many constraints but can instead be imported into Blender where extrusion turns them into 3âD objects ready for slicerâgenerated Gâcode and printing; I also experimented with simple wallet concepts, adding LEDs and elastic hinges, and considered a generative wallet design system that would randomly assemble features from an SVG outline to produce multiple options for users to choose from, illustrating how 3âD modeling can turn creative ideas into tangible products and serve as a practical lesson in both design and entrepreneurship for students.






















