The post argues that true understandingâcaptured by Einsteinâs âif you canât explain it simplyâ remarkâis best achieved through selfâpaced, interactive educational games rather than traditional lectures. It claims that many math classes are âfake educationâ because theyâre taught incorrectly and rely on a single teacher; instead, a library of beautifully designed computer games could replace teachers, let students progress at their own speed, and allow them to explore topics (from fractals to orbital dynamics) without grades or time constraints. The author cites examples such as Kerbal Space Program and 3Blue1Brown videos, suggesting that programming challenges are helpful but lack visual polish, while gameâbased learning could provide universityâlevel content accessible on a desktop computer for anyone worldwide.






















